Addition and subtraction within 20 — for parents
Adding and subtracting within 20 is the central skill of first-grade arithmetic. By the end of the year, most curricula expect a child to do these calculations fluently — without counting on fingers for the simplest ones — and to handle problems that cross over ten.
What "crossing the ten" means
Take 8 + 5. The two numbers do not just sit nicely below ten; the answer (13) jumps over it. Children who only add by counting on fingers can still do this — slowly. The "make-ten" strategy turns it into two easier hops:
8 + 5 = 8 + 2 + 3 = 10 + 3 = 13.
Once a child sees this trick a few times, mental arithmetic gets dramatically faster.
Why this matters
If a child reaches 2nd grade still counting every sum on fingers, the next steps (adding within 100, then column addition) will feel exhausting. A few months of careful practice with the make-ten and down-to-ten strategies pays off for years.
Things you can do at home
- Talk about everyday additions: "we had 6 strawberries and bought 4 more — how many?"
- Play "what is missing": "I have 11 stickers, I want 15. How many more?"
- Roll two dice, add the numbers. Once that is easy, add three dice — now answers go past 10 naturally.
- Use the bottom row of a number line up to 20 (we have one in the Number line exercise).
- Make a paper pyramid and play Pyramid together. The "pyramid2" level is just right for first-graders.
Common difficulties
- Reverting to counting one-by-one. Encourage starting from the bigger number.
- Always counting on fingers — fine for the first months. Around mid-year, gently nudge toward the make-ten trick.
- Confusing 13 − 8 with 8 − 13. Read the problem aloud as a story to anchor the order.
- Getting tired and making careless mistakes. Short, daily 5-minute sessions beat one long Saturday push.
When to move on
Your child is ready for second-grade arithmetic (working within 100) when they can:
- compute any sum within 20 in under five seconds,
- explain how they got the answer (not just say it),
- solve a small word problem with one operation.
Until then, keep playing — math at this age is best when it tastes like a game.
← Worked examples